/*
Copyright (C) 2003 Rice1964

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

#ifndef __TEXTUREHANDLER_H__
#define __TEXTUREHANDLER_H__

#include "Texture.h"

class TxtrInfo
{
public:
	uint32 WidthToCreate;
	uint32 HeightToCreate;

	uint32 Address;
	void  *pPhysicalAddress;

	uint32 Format;
	uint32 Size;

	LONG  LeftToLoad;
	LONG  TopToLoad;
	uint32 WidthToLoad;
	uint32 HeightToLoad;
	uint32 Pitch;

	uint32 PalAddress;
	uint32 TLutFmt;
	uint32 Palette;
	
	BOOL  bSwapped;
	
	uint32 maskS;
	uint32 maskT;

	BOOL  clampS;
	BOOL  clampT;
	BOOL  mirrorS;
	BOOL  mirrorT;

	int	  tileNo;

	inline TxtrInfo& operator = (const TxtrInfo& src)
	{
		memcpy(this, &src, sizeof( TxtrInfo ));
		return *this;
	}

	inline TxtrInfo& operator = (const Tile& tile)
	{
		Format = tile.dwFormat;
		Size = tile.dwSize;
		Palette = tile.dwPalette;
		
		maskS = tile.dwMaskS;
		maskT = tile.dwMaskT;
		mirrorS = tile.bMirrorS;
		mirrorT = tile.bMirrorT;
		clampS = tile.bClampS;
		clampT = tile.bClampT;

		return *this;
	}

	inline bool operator == ( const TxtrInfo& sec)
	{
		return (
			Address == sec.Address &&
			WidthToLoad == sec.WidthToLoad &&
			HeightToLoad == sec.HeightToLoad &&
			WidthToCreate == sec.WidthToCreate &&
			HeightToCreate == sec.HeightToCreate &&
			maskS == sec.maskS &&
			maskT == sec.maskT &&
			TLutFmt == sec.TLutFmt &&
			PalAddress == sec.PalAddress &&
			Palette == sec.Palette &&
			LeftToLoad == sec.LeftToLoad &&
			TopToLoad == sec.TopToLoad &&			
			Format == sec.Format &&			
			Size == sec.Size &&
			Pitch == sec.Pitch &&
			bSwapped == sec.bSwapped &&
			TLutFmt == sec.TLutFmt &&
			mirrorS == sec.mirrorS &&
			mirrorT == sec.mirrorT &&
			clampS == sec.clampS &&
			clampT == sec.clampT
			);
	}

	inline bool isEqual(const TxtrInfo& sec)
	{
		return (*this == sec);
	}
	
} ;



typedef struct TxtrCacheEntry
{
	TxtrCacheEntry():
		pTexture(NULL),pEnhancedTexture(NULL),txtrBufIdx(0) {}

	~TxtrCacheEntry()
	{
		SAFE_DELETE(pTexture);
		SAFE_DELETE(pEnhancedTexture);
	}
	
	struct TxtrCacheEntry *pNext;		// Must be first element!

	TxtrInfo ti;
	uint32		dwCRC;
	uint32		dwPalCRC;

	uint32	dwUses;			// Total times used (for stats)
	uint32	dwTimeLastUsed;	// timeGetTime of time of last usage
	uint32	FrameLastUsed;	// Frame # that this was last used
	uint32	FrameLastUpdated;

	CTexture	*pTexture;
	CTexture	*pEnhancedTexture;

	uint32		dwEnhancementFlag;
	int			txtrBufIdx;

	TxtrCacheEntry *lastEntry;
} TxtrCacheEntry;


//*****************************************************************************
// Texture cache implementation
//*****************************************************************************
class CTextureManager
{
protected:
	TxtrCacheEntry * CreateNewCacheEntry(uint32 dwAddr, uint32 dwWidth, uint32 dwHeight);
	void AddTexture(TxtrCacheEntry *pEntry);
	void RemoveTexture(TxtrCacheEntry * pEntry);
	void RecycleTexture(TxtrCacheEntry *pEntry);
	TxtrCacheEntry * ReviveTexture( uint32 width, uint32 height );
	TxtrCacheEntry * GetTxtrCacheEntry(TxtrInfo * pti);
	
	void ConvertTexture(TxtrCacheEntry * pEntry, bool fromTMEM);
	void ConvertTexture_16(TxtrCacheEntry * pEntry, bool fromTMEM);

	void Clamp(void *array, uint32 width, uint32 towidth, uint32 arrayWidth, uint32 rows, int flag, int size );
	void ClampS32(uint32 *array, uint32 width, uint32 towidth, uint32 arrayWidth, uint32 rows);
	void ClampS16(uint16 *array, uint32 width, uint32 towidth, uint32 arrayWidth, uint32 rows);
	void ClampT32(uint32 *array, uint32 height, uint32 toheight, uint32 arrayWidth, uint32 cols);
	void ClampT16(uint16 *array, uint32 height, uint32 toheight, uint32 arrayWidth, uint32 cols);

	void Mirror(void *array, uint32 width, uint32 mask, uint32 towidth, uint32 arrayWidth, uint32 rows, int flag, int size );
	void MirrorS32(uint32 *array, uint32 width, uint32 mask, uint32 towidth, uint32 arrayWidth, uint32 rows);
	void MirrorS16(uint16 *array, uint32 width, uint32 mask, uint32 towidth, uint32 arrayWidth, uint32 rows);
	void MirrorT32(uint32 *array, uint32 height, uint32 mask, uint32 toheight, uint32 arrayWidth, uint32 cols);
	void MirrorT16(uint16 *array, uint32 height, uint32 mask, uint32 toheight, uint32 arrayWidth, uint32 cols);

	void Wrap(void *array, uint32 width, uint32 mask, uint32 towidth, uint32 arrayWidth, uint32 rows, int flag, int size );
	void WrapS32(uint32 *array, uint32 width, uint32 mask, uint32 towidth, uint32 arrayWidth, uint32 rows);
	void WrapS16(uint16 *array, uint32 width, uint32 mask, uint32 towidth, uint32 arrayWidth, uint32 rows);
	void WrapT32(uint32 *array, uint32 height, uint32 mask, uint32 toheight, uint32 arrayWidth, uint32 cols);
	void WrapT16(uint16 *array, uint32 height, uint32 mask, uint32 toheight, uint32 arrayWidth, uint32 cols);

	void ExpandTextureS(TxtrCacheEntry * pEntry);
	void ExpandTextureT(TxtrCacheEntry * pEntry);
	void ExpandTexture(TxtrCacheEntry * pEntry, uint32 sizeOfLoad, uint32 sizeToCreate, uint32 sizeCreated,
		int arrayWidth, int flag, int mask, int mirror, int clamp, uint32 otherSize);

	uint32 Hash(uint32 dwValue);

	void updateColorTexture(CTexture *ptexture, uint32 color);
	
protected:
	TxtrCacheEntry * m_pHead;
	TxtrCacheEntry ** m_pCacheTxtrList;
	uint32 m_numOfCachedTxtrList;

	TxtrCacheEntry m_blackTextureEntry;
	TxtrCacheEntry m_PrimColorTextureEntry;
	TxtrCacheEntry m_EnvColorTextureEntry;
	TxtrCacheEntry m_LODFracTextureEntry;
	TxtrCacheEntry m_PrimLODFracTextureEntry;
	TxtrCacheEntry * GetPrimColorTexture(uint32 color);
	TxtrCacheEntry * GetEnvColorTexture(uint32 color);
	TxtrCacheEntry * GetLODFracTexture(uint8 fac);
	TxtrCacheEntry * GetPrimLODFracTexture(uint8 fac);

public:
	CTextureManager();
	~CTextureManager();

	TxtrCacheEntry * GetBlackTexture(void);
	TxtrCacheEntry * GetConstantColorTexture(uint32 constant);
	TxtrCacheEntry * GetTexture(TxtrInfo * pgti, bool fromTMEM, bool doCRCCheck=true, bool AutoExtendTexture = false);
	
	void PurgeOldTextures();
	void RecycleAllTextures();
	bool CleanUp();
};

extern CTextureManager gTextureManager;		// The global instance of CTextureManager class

#endif